AI Insights · Timothy · October 2021
Top 5 Paid Games on iOS in Tunisia: Q3 2021 Performance
Discover the performance of the top 5 paid games on iOS in Tunisia during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends among the top 5 paid games on the iOS platform in Tunisia. Here's a detailed look at their performance based on data from Sensor Tower.
Up Left Out from Maciej Targoni had a fluctuating pattern in weekly downloads, peaking at 151 downloads in the week of July 5 and experiencing a low of 61 downloads in the week of September 20. Despite these fluctuations, the game maintained a fairly consistent download rate in the latter half of the quarter, averaging around 120 downloads per week.
Geometry Dash Lite by RobTop Games AB showed a decline in weekly downloads over the quarter, starting at 216 downloads in early July and dropping to just 6 downloads by the end of September. The game's weekly active users also saw a gradual decline, from 421 in the first week of July to 307 by the last week of September.
Solitaire from MobilityWare experienced relatively stable weekly downloads with minor fluctuations. It started with 72 downloads in late June, spiked to 144 downloads in late August, and ended the quarter with 109 downloads. The game’s active user base exhibited a varied trend, peaking at 12.8K users in the week of August 23 and finishing with approximately 11.6K active users in the last week of September.
Grand Theft Auto: San Andreas by Rockstar Games maintained a steady weekly revenue of around $7 to $8 throughout the quarter. Weekly downloads were consistent, hovering around the mid-40s, with a slight dip to 28 downloads in the week of September 20. The active user count remained stable, averaging around 270 users per week.
Minecraft from Mojang showed notable peaks and troughs in its weekly downloads. It reached a high of 105 downloads in the week of September 20, following a considerable increase from a low of 7 downloads in mid-July. The game also generated $91 in revenue in the first week of September. The active user base for Minecraft remained robust, increasing from 1.2K users in late June to 1.3K users by the end of September.
For more detailed insights and data, visit Sensor Tower.